Undying v1.8.0 #
Patron Spells (1) #
- When your Pact Slots reach the Spell Level shown on the Undying Spells table you learn the corresponding Spells. Each of these Spells counts as a Warlock Spell for you, but it doesn’t count against your number of Spells Known.
- Additionally you learn the Ray of Frost and Toll the Dead cantrips. They count as Warlock Cantrips for you, but they don’t count against your number of cantrips known.
Undying Spells #
Spell Level | Spells |
---|---|
1st | False Life, Magic Missile, Shield |
2nd | Detect Thoughts, Invisibility, Mirror Image |
3rd | Counterspell, Dispel Magic, Vampiric Touch |
4th | Blight, Dimension Door, Greater Invisibility |
5th | Dominate Person, Legend Lore, Scrying |
Among the Dead (1) #
- Starting at 1st level, you learn the spare the dying cantrip, which counts as a Warlock cantrip for you.
- You also have advantage on Saving Throws against any disease or poison.
- Additionally you don’t need to eat, drink, breathe, or sleep, although you still require rest to reduce exhaustion and you still benefit from Short and Long Rests.
Eternal Gaze (1) #
- If a Creature targets you directly with an Attack or harmful spell, that Creature must make a Wisdom Saving Throw against your spell save DC. On a failed save, the Creature must choose a new target or forfeit the attack or spell. On a successful save, the Creature is immune to this effect for 24 hours. A Creature is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
Defy Death (6) #
- Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Warlock Level when you succeed on a Death Saving Throw or when you Stabilize a Creature.
- You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended usages when you finish a Long Rest.
- In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Indestructible Life (10) #
- Beginning at 10th level, you partake some of the true secrets of the Undying. At the start of your turn, if your Hit Points are less than half of your Maximum Hit Points, you regain Hit Points equal to double your Warlock Level. Additionally, if you put a severed body part of yours back in place when this feature activates, the part reattaches.
Expulsion of Life (14) #
- At 14th level, you gain the ability to briefly shed the coil of mortality. As a Bonus Action you tap into the essence of immortality for 1 minute, granting you the following effects:
- Your Hit Point Maximum cannot be reduced and if it was reduced prior to the activation of this effect they return to their normal maximum.
- Your Hit Points are reduced to and cannot exceed half your Maximum Hit Points.
- If you fail a Saving Throw made to resist the effect of a spell you can use your Reaction to succeed on the Saving Throw instead.
- Whenever you restore Hit Points you can use your Reaction to immediately move up to your Speed.
- If the target of any spell or attack you make that deals damage is missing any of its Hit Points, you heal for half of the damage dealt.
- If you have regained Hit Points this round you can choose a point you can see within 60 feet of you and flood it with negative energy, dealing Necrotic Damage to Creatures within a 30-foot-radius Sphere equal to your Hit Points.
- Once you use this feature, you cannot do so again until you complete a Long Rest.